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BAE SYSTEMS
BATTLESPACE DIGITIZATION DEMONSTRATOR
The BAE SYSTEMS Battlespace Digitization Demonstrator (BDD)
is a facility for assessing the impact of Digitization on the command
and control process from a system of systems standpoint. The Demonstrator
concept focuses on an information system to support Battlegroup operations
and places commanders at all levels (from vehicle commanders to the Battlegroup
Commander) in a representative Synthetic Environment. The BDD can be used
to evaluate conceptual solutions, to perform capability analysis and risk
reduction studies, and to study human factors issues in a Digitized system
of systems Battlefield environment.
In a recent
Situational Awareness experiment, the BDD was configured as a Battlegroup
Headquarters in which a commander had control of a number of remotely
connected simulated recce vehicle and uninhabited air vehicle (UAV) assets.
The purpose of this experiment was to ascertain the effect of digitized
communications on the workload and situational awareness of commanders
in a simulated Battlegroup reconnaissance mission.
Overall Description
The Synthetic
Environment comprises a number of real-time distributed simulations. The
operation of a Battlegroup and an opposing force are simulated in an entity
(platform) level battle model. Movement of platforms can be scripted or
placed under human-in-the-loop control. Own position reporting and enemy
contact data, generated in the battle model, are passed to an information
processing model of each platform (termed a Platform Model) within the
Battlegroup. The Platform Models process and store this data and can distribute
it as messages to other platforms. The inter-platform communications delays
are determined by a simulation of the Battlegroup tactical VHF radio nets.
The delays are derived as a function of the operational scenario and reflect
the instantaneous loading on the communications network and the nature
of the terrain between transmitters and receivers. Any Platform Model
can be configured as a hosted Commanders Workstation by interfacing with
a Human Computer Interface (HCI). Facilities provided by the HCI are the
display of geo-spatial situational data on a map and the entry of reports
and returns, e.g. sighting reports. The HCI enables the BDD to be used
to support rapid prototyping of screen layouts and the derivation of commander's
information needs within an operational context.
BDD Subsystems
The BDD comprises
five major subsystems:
A Scenario Model - controls the movement of platforms
on the battlefield and simulates the sensors and weapon systems deployed
by the digitized force. The Scenario Model is developed using the FLAMESŪ
modelling environment. Typically, up to 450 platforms including main battle
tanks, armoured personnel carriers, soft skin vehicles, dismounted troops,
fixed and rotary winged aircraft are modelled. On-board sensor models
include human observers, thermal imagers, surveillance radars, laser range
finders, navigation sensors (GPS), and fuel gauges.
A Scenario Viewer - displays a high fidelity textured
3D picture of any part of the scenario. The eye point of the viewer can
be located anywhere in three-dimensional space including an Out the Window
(OTW) view from a platform.
Commander's Workstations - emulates the functionality
predicted for the information systems on board future digitized platforms.
The Commander's Workstation comprises both the HCI software and the associated
Platform Model. The HCI software is developed using MapObjects and
provides basic map manipulation functions (e.g. pan and zoom), the ability
to overlay and query the tactical picture, and facilities to enter formatted
and free text messages.
Platform Models - simulate the track, status and
message handling processes of each digitized platform in the Battlegroup
in response to inputs from sensors (output from the Scenario Model), messages
received from other Platform Models or human input via the Commander's
Workstation HCI. Platform Models not connected to a Commander's Workstation
produce messages at a frequency defined by a set of rules entered as an
experimental condition. The size of each message (in bits) reflects the
data content of the message and the data compression technique under investigation
(if any).
Communications Model - simulates the communications
delays experienced by messages sent across a tactical digital radio net.
The Communications Model is developed using OPNET adapted to run
in real time. It provides a detailed simulation of the routing and scheduling
protocols of future digital radio communications system and models the
effects of propagation loss over terrain, degradation due to range and
interference, and the physical destruction or failure of routing nodes.
The BDD subsystems are distributed across a heterogeneous
computing environment (UNIX and Windows NT platforms) and are integrated
using an implementation of the Object Management Group's (OMG) Common
Object Request Broker Architecture (CORBA) specification. Integration
with external simulations is achieved using the Distributed Interactive
Simulation (DIS) standard (IEEE 1278).
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